After doing more research I finally found a site on approprite modelling practices for games, and it actually gives you rough polygon estimates! for example:
Small Objects: 200-300 Polys
(Items that appear frequently but require no major detail)
Medium Objects: 700-900 Polys
(For items that only occur a few times)
Large Objects: 1500-2000 Polys
(Items that are infrequent but require alot of detail)
Special Objects: 2000-4000
(Special objects or colossal structures)
Weaponary: 1000-3500
(This includes the arm geometry)
For the full article head over to here http://www.interlopers.net/tutorials/3959.
Saturday, 28 March 2009
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