Saturday, 25 April 2009

Here's where i'm currently at, need to throw in more statics still to fill up the shelves and furnish the rooms, shouldnt take long

(WIP) - Content Screenshots

Heres a few screenshots to accompany the video I previously posted since it was pretty bad quality:





(WIP) - Fire Axe

This new weapon was rather quick to prepare for our mod, the only problem I had was messed up animations (again), however I soon resolved this. The end result was an impressive set of smooth animations, alongside a new texture to fit the mod (since the old one had blood on it), enjoy!

Just an update showing I've got something and am actually contributing, a quick screenshot of my level in progress, more to come as the weekend progresses

Thursday, 23 April 2009

(WIP) - 3D Background

Here's a quick background I threw together, I presonaly think this one is superior to the previous one, simply due to the fact it has our logo on-screen and a Firean that looks around!



Sorry for the very short clip, just keep pressing refresh! :D

Wednesday, 22 April 2009

(WIP) - House level

Here is a brief walkthrough of the House environment for VFS. It is currently waiting for a number of models to be converted over to use within the product, as many that are available within HL2 are unsuitable for this particular environment.

Noticeably there is no fire triggers, these have been saved into test maps and await being placed into the environment once I’m one hundred percent satisfied with it.

Tuesday, 21 April 2009

(WIP) - Mod & View Model

Here's a screenshot of the finished view model and an icon to accompany it!

Monday, 20 April 2009

Todo - Vern

Fix weapon_extinguisher collision model (Currently floats) DONE
Fix Fireman's hand rigging (if noticable in-game)
Unwrap view model & Fireman if required
Create a defualt position for the Fireman view model for all the animations DONE
Create / Fix the accompanying animations for the Extinguisher DONE
Finish Petrol Station (low priority) EXCLUDED

(WIP) - View Model

After hours of trail and error I finally managed to get a working view model in-game, at the moment it only has an idle animation and the model itself needs re-positiioning etc. The next step to a more immersive experience has been taken!



Next step is to determine the best position for the arm geometry and then apply this to the rest of the animations, then

Sunday, 19 April 2009

(WIP) - View Model

After a quick attempt at creating a new view model for the fire extinguisher this is how far I got.



The textures need re-allpying to the weapon and then new animations baked, then it should be ready.

(WIP) - Fireman

After collaborating with Rob we've finally got a fully textured and working in-game Fireman NPC with a working world and player Fire Extinguisher, heres the video of our efforts.

Friday, 17 April 2009

WIP - (Fire-Fighter)

The Fire Fighter texture is practically finished - unless the model goes through an update. I had a few issues regarding the UV mapping and there are a few glitches but they are not too noticeable.











Wednesday, 15 April 2009

WIP - (MP Client)

One of our secret surprises, multiplayer connectively, has ran into a few hurdles. The video below depicts a few issues.



Problem lies somewhere with the configuration of the weapon/mp compatibility. The extinguisher sprite fires for all the weapons, not just the one firing, with no effect on surroundings.

I hope that tonight the team will be able to determine the right course of action in regards to these issues and how it affects the project.

Friday, 10 April 2009

WIP - (Fireman)

Below is a video showing the custom Fire fighter I modelled and creating into an NPC using the same technique I used with BoxMan from the earlier posts. Addtionally This video also demonstrates another feature which was initially unplanned which is custom NPC weaponary.



Next step is to fix stray vertexes currently invisible in the video above, and then either myself or Rob will attempt to unwrap him so he's ready to be textured.

WIP - (Fireman)

Below is a render of the finished Fireman, Its not too differnet from the Half Life model I used however its more than good enough for use within our assignment.



Next I need to Rig him properly, give him weight etc and create the collision model version of him, also he needs to be unwrapped so that Rob can texture him, then he'll be ready for use in-game.

Thursday, 9 April 2009

Tuesday, 7 April 2009

WIP - (Flashover)

An example/test of a flashover event within the Source engine.
The side of the corridor is intentionally removed for this demonstration.

Monday, 6 April 2009

WIP - (NPC Prototype)

This is the final stage of prototyping for our custom NPC BoxMan, in the video below I have replaced the Barney NPC with this new one allowing him to attack enemies.



Also if you didnt notice the long spikey thing on BoxMan from the previous video is fixed! (Was down to a weight problem)

Next step is to start on the Fireman since BoxMan is complete and was a success!

Sunday, 5 April 2009

WIP - (NPC Prototype)

Continuing from the previous post... I re-rigged the character model I had (also known as BoxMan) to work better within the Source engine evironment, the results are more than satisfactory.



Next step is to finish of the Fireman I've allready half modelled and then put him through the same steps to get him in the game too.

WIP - (NPC Prototype)

Here's another update of our beloved BoxMan, he is now an NPC in-game. At this current stage he does nothing but face the player, but at least we're getting their as the video below demonstates.



Next thing todo is to learn how to add animations to him so we can make him walk & run etc.

WIP - (NPC Prototype)

After a very long time researching how to create NPC's for Source games I came across a tutorial that helps you create a ragdoll. Ragdolls are the first step in creating custom NPC's for use within the game, so I decided to follow it and try a prototype model.

A few days later and lots of hours here is the end result...



The next step is to actually see if we can make him an NPC within the game instead of a "prop_ragdoll". Also FYI if you guys want this model is ready for use within game, I have no idea how you could implement such a model but hey he's yours for the taking! You could make a mod! attack of the squared men featuring yours truely... BoxMan! :D

P.S. The post count is 15 / 12 to Me! whoop I win

Friday, 3 April 2009

WIP - (Fireman)

Below is a video I took of the Fireman model I semi-created, I basically attached the mask and helmet etc to a pre-existing Half Life 2 model (thanks to Rob). Then I took this video to demonstrate that the model is attached correctly to the bones and ready to animate as and when required, thanks and enjoy.



P.S. The music is a Sonic 3 remix I was listening too and just got carried away with Fraps, lol.

Wednesday, 1 April 2009

WIP - (House Level)

The house level is finally taking shape. I took time this week to nail down the dimensions of the rooms in correspondence with the Visio plans recorded in the design document.

In the image below shows the top down view of the house along with the original Visio plans and an in-game screenshot highlighting correct dimensions and a bit of decor.